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ASEAN SCOUT JAMBOREE 2008

18-26 October 2008, Jakarta, Indonesia

Motto "One Spirit, One Promise, One South-east Asian Land" Theme "Developing brotherhood and cultural understanding" Sub Theme "Brotherhood toward peace and prosperous South-East Asian Community"

The Activities

The camp will be filled with various activities. Besides Scouting activities, other activities of the camp consist of cultural exchange, environmental awareness and community development. Those activities are meant to enhance the understanding among ASEAN Scouts that they come from one root and one region, thus together they will work to develop the region to become a well-developed and peaceful area. The cultural exchange module activity consists of cultural performances of the contingents and interactive activities to give other contingents a chance to taste and to understand the cultural concept of other participating countries. In line with the spirit of enhancing and strengthening brotherhood and understanding among the ASEAN Scouts, in most of the activities, the participants will participate as ASEAN patrol.

Age Range
The activities are designed for the youth aged 13 to 16 years. The reason behind it is that the youth of that age already have an understanding about their country, thus are ready to learn more about their responsibility to their country as well as their region.

International Service Team
For Scouters above the age of 18 are possible to join this Jamboree as members of the International Service Team

The Organization
In fostering togetherness and brotherhood among NSOs in ASEAN countries, the camp will be jointly organized by all NSOs from ASEAN countries. Thus every NSOs will give a contribution in making the activity a success. In the preparation time the NSOs will be involved as members of Steering Committee, while during the event they will be involved as members of the Jamboree Service Team.

Camp Fee
US150/participant covering program and transport, campsite and facilities, food and catering, participant pack, sub camp facilities, staff and administration, limited medical care.

The Venue

The camp will be located in Cibubur Camping Ground Jakarta.

Participants

The participants are Scouts from NSOs in ASEAN countries, namely; Brunei Darussalam, Cambodia, Indonesia, Laos, Malaysia, Myanmar, Philippines, Singapore, Thailand, and Vietnam.

Related information: The first ASEAN Jamboree, held in January 1994 gathered 14,790 Scouts and Scouters from the ASEAN countries and nine national Scout organizations from other parts of the world was held in Mt. Makiling in Los Banos, Laguna, Philippines.
Dizzy Basketball

Required: Basketballs, basketball hoop and baseball bats
Players: Small to medium groups

Divide up players into teams. Give each team one basketball and one baseball bat. One player at a time from each team will go to their baseball bat, bend over, put their head on the end bat and circle it 5 times while in this position (They should be vary dizzy at this point). Then they will go pick up their basketball dribble down to the hoop and shoot a basket with the ball. Once they have done this they return the ball to it’s position by the bat and tag the next player on the team to do the same. The first team done completing this rotation is the winner.
Cracker Whistle

Required: Crackers, table or counter, cups and water
Players: Small to large groups

Set up 2-4 teams depending on the number of players. The first player on each team will run to one main table, eat two crackers and then attempt to whistle. Once a player has whistled they run back to their team and tag the next player. That player will also do the same until everyone has completed the task. The first team done is a winner. Make sure you have cups of water nearby just in case someone needs a drink.

Cup Stack Relay Knock Down
Required: 8-10 paper or plastic cups and plates,
one Fun Gripper Team Handball per team
Players: Large groups
Game of the
Month 5/06

Set up teams of 8-10 players in lines facing away from the middle of a circle about 15-20 feet away. In the middle of the circle, somewhat lined up with each teams position, is their pile of cups and plates to stack up.
Each team will be given one ball. The first player from each team will run down to the middle where their equipment is, and stack the plates and cups alternating them, having the cups face down, and then run to the next person to do the same. The next person will run down and un-stack them and then re-stack them. But anyone from another team has the option of using their ball to try to knock down any other team's stacked pile to set them behind. This is done only by the next person in line, on their turn, they cannot go do their task until the person behind them has retrieved the thrown ball and brought it back to the group. If a team's cups are knocked down, the person that stacked them has to return and do it again. So the strategy becomes do you knock down someone else's stack or focus only on your team's progress and play it safe. The first team done is the winner of the game.

Submitted by R Scheel, Fun-Attic, Inc.
Chimp Race

Players: Small to large groups

Set up teams and play area. The first person on each team is to bend over with feet apart and grab their ankles. On “go”, they are to race down the course and back without letting go of their ankles. Each person on the team repeats the relay. The first team done is the winner.
Bucket Brigade

Required: 2 water bottles per team and small
(bathroom size) paper cups
Players: Small to large groups

Divide into teams of 5 to 10 players. Each team will be given two water bottles, one full and the other empty. Each player will receive one cup. The teams line up front to back in a row sitting on the floor. The person in front will hold the full water bottle and the last person on the team will have the empty water bottle. On go, the first person in line will pour water into his cup and then without turning pour his cup of water into the cup of the player behind him. Each player will pour his cup of water into the cup of the next player. The last player will then pour his cup of water into the water bottle. As soon as the first player passes his water he can refill the cup and start passing again. They will continue until all the water is out of the first bottle. The team with the most water in the bottle at the back of the line is the winner.

Created by R. Scheel, Fun-Attic, Inc.
Blinded Ball Retrieval

Required: Containers, balls and blindfolds
Players: Small to large groups

Separate into teams of 4-8 players and each team will have one container of balls and one blindfold. Each container will have to same amount of balls about 3-5 depending on the size of the teams. The container of balls will be placed about six feet in front of the teams. The first player will put on the blindfold and then the balls will be dumped out. Each player will try to retrieve 3 balls and place them back into their own container by following instructions given by the rest of the team. Once they have done this they can remove their blindfold and return to the next person in line. That person will put on the blindfold and the balls will be dumped. They will also retrieve 3 balls for their container. The balls can be any balls that they find but they have to go into their own container. If they put a ball into the wrong container it will count for the other team. Caution the players not to run because they can bump into the other players that are blindfolded. It’s best if only one person from the team tells the blindfolded player where to go. It will take teamwork trying to keep quiet so that the player can listen for direction. The first team done with the rotation is the winner.

Created by R. Scheel, Fun-Attic, Inc.
Blanket Carry

Required: One blanket for each team, cones
Players: Medium to large groups

Play this game in an open grassy area. Divide the group into teams of 10 players. Each team will be given one blanket. Set out one cone per team at the end the playing field for players to go around. Each team will need four players to carry the blanket; one player on each corner and the corners will be numbered corner #1, #2, #3 and #4. They will also need one player to ride in the blanket. The players will rotate after each carry so that each player on the team has been at all of the corner positions and the carried player. On go, the teams will race down around the cones and back then rotate until all players have had a turn. If one team is short on players that team will have to repeat some players so that all teams take the equal amount of trips down and back. The first team to complete the rotation is the winner.

Created by R. Scheel, Fun-Attic, Inc.
Big Foot

Required: Large rubber boots and grass play area
Players: Small to large groups

Set up teams with each team assigned one pair of large rubber boots. These boots can be fishing waders and it would be helpful if the players could just slide their shoes right into the boots without taking off their shoes. Have teams line up behind the starting line. The first person on each team must put on the rubber boots, race down grass course and back, take off the boots and the next person on the team will do the same. When the last person on one of the teams crosses back through the starting line first, they are the winners.
Beanbag Bowling

Required: 5 bowling pins and 5 bean bags
Players: Medium to large groups

Play on a smooth flat surface like a gym floor. Divide players into four teams. Place one bowling pin exactly in the center of a 30ft - 40ft circle. The other four pins will be placed evenly around the outside of the circle. One player from each team will be on the outside of the circle standing next to their bowling pin but slightly behind it. The player is given a FlingSock or beanbag to hold onto while they run. When signaled the players are to run around the outside of the circle in a clockwise direction. Once they make a complete circle they are to stand at their bowling pin, toss their bag so that it will slide across the floor in an attempt to knock down the bowling pin. If their bag misses they are to retrieve their bag and return to their throwing position and try again until someone knocks down the pin. The team that knocks down the pin receives 5 points. The next players on each team will do the same until all players have had a chance to do the relay. The team with the most points is the winner.
Banana Olympics
Required: Bananas
Players: Small to large groups

Divide the group into teams of 8-10 players and give each team a banana. Each team will complete several series of different relays using their banana. Here are some ideas for those relays.
1. The banana under your armpit and hopping on one leg down a field and back.
2. Place the banana between the knees and hop down a field and back.
3. Two teammates tossing the banana back and forth down the field and back.
4. Place the banana on the ground and each teammate must roll across the banana.
5. Teammates line up in leapfrog formation and first player hops over players while holding banana and then tosses banana to next player in line to do the same.
Show the players all the relays that they’ll have to complete for the Olympics. You may have to write them on a large white board so that all players will know what relay is next. Once a team has completed all these relays someone on the team must eat the banana and the team that is done first is the winner. Use your own ideas, add to the list or use only a few ideas. You can adjust this game to all types of players including the disabled.

Created by R. Scheel, Fun-Attic, Inc.
Balloon Head Race

Required: Balloons
Players: Small to large groups

Organize players so that they’re into pairs and each team receives a partially inflated balloon. When the game starts, teams must race to a finish line carrying a balloon between their heads, remember don’t use your hands. On hot days try it with water balloons or through a sprinkler. You can even try an obstacle course.
Ball Relay

Required: 15 sets of balls in various sizes, two ball bags and two hula-hoops
Players: Small to large groups

This game is great for a physical education teacher. Set up players in two teams. You will need 15 balls for each team. The balls for each team should match in size. You should use medicine balls, basketballs, soccer balls, footballs, kick balls, volleyballs, etc. Each team should have the same size and amount. In front of each team, place a hula-hoop filled with all their balls, the big ones should be on the bottom with the little ones on top. All the balls should fit inside the hoop. At the other end of the field will be a ball bag for each team (big enough to hold all the balls for that team). The first person from each team is to grab a ball, take it down the field, stuff it in the bag, race back and tag the next person who will do the same. You keep doing this until the last ball is left. The person with the last ball will take it down field, stuff it in the bag, bring the bag back to the front of the line where the hoop is and place all the balls back into the hoop. Once all the balls are out of the bag and placed in the hoop that team wins, but the trick is they have to be stacked correctly to fit into the hoop. The big ones must be on the bottom and the little ones on top.
Back Seat Driver

Required: Several big wheels or tricycles, blindfolds, and orange construction cones
Players: Small to large groups

Set up teams so that each team has a small bike to ride, a blindfold and a course with 3 -5 cones ahead of them equally spaced. If you don’t have access to cones then make them out of milk jugs filled with sand or water. You can paint them differently for each team. The first player from each team will mount his bike and put on a blindfold, the next player of the team will be the back seat driver. The back seat driver will direct the driver down through the cones weaving in and out, and then back to the start line. The back seat driver will now become the driver and the next person will be the back seat driver. The old driver will go to the back of the line until he becomes the last back seat driver. The first team to complete the rotation is the winner. A great team building game which youth or young couples will enjoy.

Created by R. Scheel, Fun-Attic, Inc.
Baby Care Relay

Required: Baby dolls, baby clothes, diapers, powder, small tub or dish pan, peanut butter, water and towel
Players: Small to medium groups


Try to come up with life size baby dolls to play this game. Each team will have close to the same size baby and the same items to dress their baby. Items to dress the baby for each team might be booties, t-shirt, diapers, a bonnet or cap and one-piece outfit. To add some excitement you can even put a scoop of peanut butter in each diaper and make sure each team has several diapers for diaper changes. You could even throw in a few diapers with pea soup for an added surprise. To start the game, have the babies dressed and across the room on a table. The first person on each team will undress baby, if the baby had a bowel movement remove with a diaper wipe and place baby in the tub. They return to the team and the next person will dry off baby, power and diaper bottom, dress baby and pat once on bottom to ensure the BM (bowel movement) connects to baby. The next person will remove clothes; wipe bottom and place in tub. The first team to finish rotation will be the winners.

This game is a great youth group game, great game for a child development class and for a baby shower. Discuss the do’s and don’ts about taking care of a baby after this game. One of them is never leave a child alone in a tub and baby powder is not used by many parents because it’s not good for babies to inhale.

Created by R. Scheel, Fun-Attic, Inc.
Magic Carpet

Required: Shower curtains from the dollar store
Players: Small to large groups

Set up teams of 8 to 12 players. Each team will be given one shower curtain as a magic carpet and all team members will be standing on it. You start out the game by telling teams the following:
You are on a magic carpet, up in the sky. You’ve discovered that you’re not going anywhere because your carpet is upside down. The object is to flip the carpet back upright without anyone stepping off into the abyss. You may use your hands. The team that reverses its carpet first without anyone stepping off is the winner.

Submitted by Merrily, Mary Nolte
Ice Bowling

Required: Winter weather with icy play area or indoor ice rink, one galloon plastic milk jug, 10 plastic 2 liter pop bottles and food coloring
Players: Small groups

Fill all plastic bottles and milk jug with colored water, and freeze. Clear off snow on an icy play area about 10 feet by 4 feet and then set up the ten bottles at one end. The bottles should be set up in a pyramid, 4 in the back, then 3, then 2, and then 1 in front. Players will take turns trying to knock down the bottles with two sliding throws of the milk jug. One or two players should be placed a few feet behind the targets to return a sliding throw back to players, without knocking down targets. You can even play this game while on ice skates.
Head Catch

Required: Disposable plastic bowl, elastic, glue and
Fun Gripper Bean Bag Set or Fun Gripper Juggle Set
Players: Small to medium groups

Purchase some disposable plastic cereal bowls at the store. Take two bowls and carefully hot glue the two bottoms together or you can use other reliable glue that will quickly dry permanently. Measure out elastic band so that it will keep the bowl attached to the top of someone's head. Attach the elastic by stapling or poking small holes and tying it off. If for a party you can decorate these hats ahead of time with the theme. You can use stickers, permanent markers or paint that will stick to plastic.

To play with these newly made items you can do several variations.

One game you can play is a relay game. Each team receives a bowl hat and the first person puts on the hat and stands about 3 feet away from the next person in line. The second person in line throws whatever soft objects you have chosen in the air, to attempt to get one into the bowl hat. Once they accomplish that, the throwing person moves up to the catching spot and the next person is the thrower. The catcher moves to the back of the line. You rotate until the first catcher is throwing and has accomplished that task. The first team done is the winner. You can mark off throwing and catching lines so that all players move to the correct locations.

To use this game idea for a birthday party, you can make it so that everyone gets a hat. Have them decorate their own hat then give each player a soft item to try and catch. The first person to make a catch is the winner. You can then keep playing the game individually with 3 to 5 catches and they win. Or you can have them in pairs where one is the thrower and one is the catcher. Then they can switch sides after the task is accomplished. The first pair to sink two shots wins.
Submitted by R. Scheel, Fun-Attic Inc.
Guess That Smell

Required: Cotton Balls, Empty Film Tubes with lids, and different liquid extracts
Players: Small to large groups

Place one cotton ball in each empty film tube and poke a hole through the lid of each tube so you can easily smell the scent inside. For each cotton ball choose one scent to be added to the cotton ball. You can place numbered tags on the bottom of the tubes that correspond with a master list. Here are some ideas of scents to add to cotton balls, lemon, peppermint, vanilla, garlic, orange, bacon, cherry and coffee. The person that correctly identifies the most scents is the winner.
Flyer Golf

Required: Flyers, play area, ribbon markers,
score cards and pencils
Players: Small to medium groups

Set up a flyer golf course; if indoors use a soft flyer like the Fun Gripper Flyer or Finger Zinger. Use ribbons or colored tape to mark off each target, they can be attached by tying, tacking or taping. Have a starting point and one by one, players should throw their flying disc trying to hit the first marker. If anyone hits the target they will get a one on their scorecard for the first target. The player closest to the target will try again until they hit the target. You will take turns again until everyone has completed the task of hitting the first target. They will record the number of times it took to hit the first target. Then you will move on to the next. At the end, the person with the lowest score wins. If you have a combination of younger players or handicapped participants, allow for advancing these players 3-5 feet closer to the target.
Escargot - French version Hopscotch

Required: Play area and chalk
Players: 2 or more, ages 6 and up

Draw on the sidewalk a snail shaped play area with lines about 12 inches apart for about 15 to 20 squares. Number the squares starting with the outside as the starting point, the first square as number one. The very center of the circle should be a resting stop and just before that is the last number. The first player must hop on one foot without stepping on any lines or putting down the other foot. In the center they can rest and then they must hop back out following the same rules. If they complete this task, they are rewarded one square of their choice to place their initials on, this will give them an additional resting stop. Other players must hop over this stop. The next player will do the same. Anyone who steps on a line or steps on someone’s resting stop loose that turn. You play this until it is impossible to hop to the center or all spaces are initialed. The player with the most spaces initialed is the winner.
Drop the Toothpick

Required: Tooth picks and 20-oz plastic pop bottle
Players: Small group

Set up a desired number of teams. Have a starting line and a plastic pop bottle for each team about 6 yards away. On go, one person from each team is to race to their plastic bottle with a box of tooth picks in hand and try to drop a tooth pick into the bottle while standing over it. Once this is achieved they are to race back without spilling toothpicks, back to line and the next person completes drop until the team is done.
If toothpicks are too hard, try giving the teams raisons. Closing one eye sometimes helps.
Don't Get Caught In The Web

Required: Balls of yarn
Players: Small to medium groups

Find an area that has many obstacles, maybe tables, chairs, doors and other objects. Set up the area ahead of time by running string throughout the area. Make it so that there are only a couple ways to get through the web of string. You can attach it to doors, under tables, across chairs but nothing that would be knocked over that could cause harm to the players or valuable equipment. Have the players come into the area and they must get from one side to the other without touching the web. You can do many variations to this by having someone being a spider that can cause players to go another way without being caught or have a time limit.
Cherry On Top

Required: Newspaper, 5 lb. bag of flour, maraschino cherries and spatula or butter knife
Players: Small groups

This game is best played outdoors on a calm day with clothes that you can get dirty. First spread out newspaper on a table. Pour out the hole bag of flour in a pile, form the pile of flour into a pyramid and then place a cherry on top. Each person playing is to take a turn removing a section of the pyramid with the spatula. Do this very carefully, because…, if you make the cherry fall, you have to pick it up with your teeth, using no hands. Yes, the flour is going to get all over your face. Get a new cherry and play again.

Submitted by Jill Miller - Grand Rapids, MI
Blinded Number Line

Required: Blindfolds and numbered tags
Players: Small to large groups

Provide blindfolds for all the players. You can have players bring a blindfold or make them out of cheap thick material. Set up teams into groups of 5-7 players. Every player will get one blindfold and will be instructed that they will receive a small tag with a number. They are to read that number to themselves and not let any other player see it. They cannot talk or even react when they read the number because that could give it away. Once all players have read their number they will be instructed to put on their blindfolds. When the leader of the game signals, all players on each team will try to put their members into a numerical order line. When they have accomplished this and are correct they are the winners. But it’s not that easy because here is how you’ll number each set of tags for each team: negative 2, negative 1, zero, 1 and 2. This numbering system is for 5 players per team. Just add additional numbers for larger teams. If your working with lower grade school players try 2, 4, 5, 9, and 11, that system can cause enough confusion. The game will require all players to work as a team as they cannot talk. They can only communicate with their hands to communicate their numbers.
Submitted by Audrey Dodson - Grand Rapids, MI

What a neat team building game. After this game have players reflect on how frustrated they felt when they were handicapped on communicating information. How do the disabled feel when they cannot communicate?
Bean Bag Target Toss

Required: Five Flingocks, bean bags, or smooth stones
Players: Two to six for each target

Playing Area: Three concentric circles are drawn on the floor, start with a 10", then 20", and then 30".
Points allotment: 10 points -10" center
5 points - 20" boundary
2 points - 30" boundary
1 point - on the line
Each player takes a turn throwing bags toward the target about 10 to 15 feet away. To score, toss must be completely in boundary and not touching a line. After each player is given five throws and the score is determined from the final position of that person’s five tosses.
Variations: You can compete against each other by alternating throws.
Tugboat Relay Race

Required: Pool, two ropes and two floating rafts
Players: Small to large groups

Set up teams and you’ll need at least 4 people to hold ropes unless you have a sturdy fence to tie two ropes across the length of the pool. The ropes should hang across the pool within arms length of someone on a raft in the water. Each team will have one raft and one rope to use to cross the pool. Both teams will line up behind each team starter. The first person on each team will lay or sit on raft and using their arms only, pull themselves across the pool and back. The remaining pople on that team will do the same and the first team done is the winner.
Trash Target

Required: Splash Water Bombs, rain gear (cold weather), and trash can lids
Players: Small to medium groups

Set up teams and face off. The first player on each team will wear rain gear and hold trash can lid, a player from the opposing team will try to hit him with three water bombs. If the player is hit on the body, the other team receives a point. If he deflects throw with trash can lid his team receives a point. Next they switch and the other team has a turn. They continue until each player has a turn to throw and to deflect. Mark off a square that the player should stand in and cannot step out of , if he steps out his teams looses a point. The team with the most points wins.
The Shark & The Mermaids

Required: Large pool
Players: Small to medium groups

How to play:
One person is chosen to be the shark and the others are mermaids. The Shark starts on the side of the pool close to the middle (the ladder) while the mermaids start at one end of the pool. When the shark says go, the mermaids must try to make it across the pool and back. Meanwhile the shark jumps in and starts to try and tag the mermaids. If a mermaid is tagged they are frozen and it is up to another mermaid to unfreeze them. The mermaids win if they each make it across the pool and back and are all touching the end of the pool. The Shark wins if everyone is tagged and frozen.

Rules:
•If you are frozen you cannot unfreeze anyone even if they are only an inch away.
•The shark may go under water.
•All the mermaids must have touched the opposite end of the pool before they can make their way back.
•Mermaids can communicate.

Submitted by Emily Gomes, Lincoln RI
Sponge Toss Contest

Required: Large car sponges, large containers of water, receiving buckets, warm weather
Players: Small to large groups

Divide up into teams. You can have as many teams as you have equipment. Each team forms a line with teammates a little more than an arms length away from each other. At one end of the line is a large container of water with large sponges in it. The other end has a small bucket, which you could mark with a fill line where you want the finish point to be or just fill to the top. When signaled to start, teams are to race. The person at the large container is to throw a sponge to next teammate and that person to the next until it reaches the end of the line. The last person is to squeeze the sponge out and then run to the start of the line, dip the sponge in the large container and pass to next person. If sponge is dropped while being passed, it is to be thrown back to the start of the line and you are to continue again. After full rotation of line, meaning everyone has taken sponge out of large container and passed, the team with the most collected water is the winner.
Shaving Cream Shoot Off

Required: Water guns, shaving cream, water source, hot day, and clothes to get wet in
Players: Small to large groups

Set up as many teams as you would like to have. Each team must have one large water gun filled with water and one team member willing to get wet. Make sure that all the designated targets don't have a shirt that has an iron-on design on the front, this prevents the game from being far. On the willing team member, squirt shaving cream on the front of their shirt. If you do the same design, it makes the amount of shaving cream the same for all teams. Each member of the team will get one squirt from the water gun to try and remove the shaving cream. You will rotate the team line until all the shaving cream is removed. The first team to remove the cream is the cream of the crop or in other words, "The Winners".

Submitted by Dr. Kenneth Scheel - Elkton, VA. Thanks Ken (Inventor of the FlingSock)
Poison Pool Toss

Required: Splash Water Bombs, noodles, Finger Zingers, and other soft balls
Players: Medium to large groups

Great pool game for large gatherings. Divide the pool in half using a rope or net with players evenly distributed on both sides. If there is a deep end, make sure that players on that side are good swimmers. Have two baskets full of pool toys like noodles, vinyl balls, Splash Water Bombs, Finger Zingers and other soft-sided balls. With same number of toys in each basket, dump them in the water on each side of the line. On go, all players will try to throw the items to the other side of the line and try to keep their side of the pool free of items. You can give them 5 – 10 minutes to do so. When the whistle blows they are to stop immediately. The team with the least amount of items is the winner.
Over/Under Game

Required: Buckets of water, sponges, pitchers
Players: Small to large groups

Divide the group into two teams. Have them form a single file line facing the persons head next to them. At the head of each line put a bucket of water. At the other end put a pitcher with a line drawn on it. Give a sponge to the person at the head of the line where the water bucket is. That person has to dip the sponge in the water to soak in as much water as they can. They have to then pass the soaking wet sponge over their head to the person behind who then passes the sponge to the person behind them through their legs. The sponge makes its way back over the head of one person and between the legs of the next till it gets to the person standing next to the pitcher. That person must squeeze whatever water is left into the pitcher and run the sponge back up to the head of the line. When this occurs, everybody moves back one position and the person who was at the back of the line now is at the head of the line. Continue process till the pitcher is filled to line. Fun game on hot day. (Suggested to play outdoors)

Submitted by Matthew Schlageter
Jump Rope Water Splash

Required: Jump rope, plastic cups, and water
Players: Small to large groups

Give each child a plastic or paper cup full of water. While two players twirl a large jump rope, jumpers one by one are to attempt three consecutive jumps. They are to do this while holding onto their cup of water and trying to do let any water spill. The child that has the most water left is the winner. You can keep playing until only one person has water left in their cup.
Hole In The Bucket

Required: One large trash can or 30 gallon tub, two receiving buckets, water source and two large coffee cans
Players: Small to large groups

Punch several holes into the bottom and the sides of your cans using a hammer and large nail. Large juice or bean cans will work also. Do this from the outside go into the can to prevent sharp edges on the outside. Make sure there are no sharp edges around the top of can, you can do this by hammering around the inside edge while against a hard surface. You can spray paint your cans with car paint ahead of time for different colored teams. Fill up a large clean container of water at starting point. At the other end of play field have a receiving bucket the same size for each team. Divide into teams and have one person at a time from each team do relay. Each person is to go to the large container, dip their can into it, put the can on their head or carry it in front of them, go down the field to their teams receiving bucket and pour what water is left into the bucket. Once they have done this they can run back to starting point and give the next person the can to do the same. The first team to fill their receiving bucket is the winner.
Greased Watermelon Polo

Required: Pool, watermelon, jar of petroleum jelly or shortening
Players: Small to large groups

The object of the game is to get the greased watermelon to opposing team’s end Wall. “Grease up” a full-size watermelon (and 1 or 2 more for backup or to add a twist) with petroleum jelly (like Vaseline) or shortening (like Crisco) by spreading it all over the entire watermelon. Divide the group into two teams. Have teams start along “their wall” opposite each other, a rectangular pool works best. Drop, don't throw, the watermelon into the center of the pool. At the referee’s signal or when the watermelon hits the water, the teams move to get the watermelon. Players attempt to move the watermelon, without lifting it out of the water, to the opposing team’s wall/side. They can push it, grab and swim/run with it or propel it through the water. They may not lift it out of the water! If a player lifts the watermelon out of the water it is a foul, play stops and the “fouling” team goes back to their wall. The other team maintains possession of the watermelon where the foul was committed and play resumes. Players grapple for position and possession of watermelon, but may not choke, kick, bite, or strike other players. They may however “wrestle” the watermelon out of opposing players arms. Remember at this point that the watermelon will be quite slippery, and after 5 minutes the players will be too! If one team gets the watermelon to touch the opposing team’s wall they score a point. If a point is scored, replace the watermelon with another that is greased-up or grease-up existing watermelon for the next round. Play to whatever score you choose.

Variation: -Add a watermelon or two.
It’s a great game, though it can be tiring! Watch out for the big jocks who like to show off, they might hurt someone! Make up your own variations, and then eat the watermelon afterwards!

Submitted by San Marcos Church, Ryan Hardin - Youth Director, Santiago, Chile
Fill the Bottle

Required: 4 oz paper cups, 20 oz plastic pop bottles, clean bucket, finish line, sense of humor and no fear of getting wet
Players: Small to large groups

Set up number of teams possibly by number of people willing to get wet. On each team, one person lays on ground while holding a 20-oz plastic pop bottle on their forehead. Teammates run to bucket to fill up their 4-oz cup then they attempt to pour it into teammates pop bottle while standing over head. Then the next teammate will do the same until 20-oz bottle is filled. Once the 20-oz bottle is filled, the bottle person should run to the finish line without spilling.
Dolphin Relay

Required: Swimming pool & one ball per team
Players: Small to large groups
Divide into teams. The first player from each team will race down and back the length of the pool while pushing the ball with their noses and forehead. If they touch the ball with their hands or any other part of their body they must go back to where that took place and start again. The next player will do the same until one team is the winner. With good swimmers, this can be done by swimming in the deep end of the pool. For a game with non swimmers, play in the shallow end.

Submitted by R. Scheel, Fun-Attic Inc.
Beach Ball Bumper Pool

Required: Beach balls, ropes and swimming pool
Players: Small to medium groups

Rope off one section of the swimming pool. Each player will be given one beach ball to balance themselves on with their arms hugging the ball and locked. All players will do this inside of the roped off area. On go, the players will swim around in this position trying to push others players against any rope or wall of the pool. If any player touches a rope or wall, looses his balance or uses his arms, they are out of the game. They cannot use their feet to kick other players. The last player that survives the derby is the winner.

Created by Mitchell Scheel, Fun-Attic, Inc.
Beach Ball Balance Race

Required: Beach balls and swimming pool
Players: Small to medium groups

Each player will need one beach ball or you could play this game as teams with each team given a beach ball. All players will be in the water at one end of the pool. They are to balance their bodies on top of the beach ball by hugging the beach ball. On go they are to race to the other side of the pool and then back while in this position. They cannot loose their balance or unlock their arms. The first player back to the starting point is the winner. The game takes great balance and leg strength and is wonderful exercise for a hot summer day. Make sure that all players know how to swim to play this game. To be played as a team relay, the next player in line will be waiting in the water to take the beach ball once it touches the wall. All the other players will be outside of the pool in a line. The first team done is the winner.

Created by Lindsay Scheel, Fun-Attic, Inc.
Hot Valentine

Required: Fun Gripper Ball or FlingSock
Players: Small to medium groups


All players must sit in a circle with their legs crossed. In the middle is the leader holding the Hot Valentine. The leader will decide whom to throw the Hot Valentine to and then close their eyes. The players will then toss the Hot Valentine to each other around the circle until the leader calls “Hot Valentine”. The person holding it will be out but first starts the game by tossing it to another player. The last person without the Hot Valentine is the winner.
Hidden Surprise

Required: Pill bottle, tape, newspaper, money, dice
Players: Small to medium groups

Here’s a game for both the young and old. Take an empty pill bottle and place an amount of money in it. Whatever you decide you want the winner to have. Wrap it up with layers of newspaper and duct tape, electrical tape or any other kind of tape. You can even layer it with different types and make a huge tape ball. Have everyone stand in a circle. Take a set of dice and place them in a flat box. If the person rolls a double, they must go inside the circle and start working on getting the tape ball apart. They continue unwrapping until the next person rolls a double. Keep going until someone wins the money. This can take awhile and it is real fun and exciting for all ages.
You can modify this game using different containers to hold food or other prizes.
Submitted by Sheri Snook, Lewistown, PA
Fork Over The Chocolate

Required: Chocolate bar, knife, forks, pair of large gloves, clothing
Players: Small to medium groups

You need a bar of chocolate (preferably cold for older players), knife and several forks, a dice, a pair of large gloves and some other items of clothing depending on age group. e.g. scarf, hat, large coat or jacket, trousers, waistcoat, the list is endless.
Everybody forms a circle, half circle or sits on chairs. One person starts by throwing the dice followed by each person in turn. When someone throws a six he then runs to where all the clothes are and starts putting them on, once he is completely dressed he can then start trying to eat the bar of chocolate, with the knife and fork of course, cutting one square at a time. While they are doing this the rest continue throwing the dice and if someone else throws a six, the person eating the chocolate has to stop and get undressed while the next person tries to get dressed and start eating the chocolate etc... The games obviously ends once the chocolate has been eaten.

Submitted by Sara Campos
Ducks N Hens

Required: Two objects
Players: Small to medium groups

Circle up in groups of 8-10. Hand one person two random objects. One of these random objects represents a duck, the other represents a hen. The person is a “vendor”. His goal is to sell the foul. To his right, he passes the first item, and says, “Do you want to buy a duck?” The “buyer” says, “Does it quack?” The vendor says, “Yes it quacks.” The duck continues to be passed to the right with the question and answer session going all the way back to the original vendor and back to the current transaction. (B asks A, A answers B, B sells to C, C asks B, B must turn around and ask A, A answers B, B answers C, C sells to D, D asks C, C asks B, B asks A, A answers B, B answers C, C answers D, and so on.) In the meantime, immediately after the duck is sold, the original vendor turns to his left with the hen, and says, “Do you want to buy a hen?” The buyer asks, “Does it cackle?” “Yes it cackles.” Same deal with the hen... the question and answer session goes all the way back to the original vendor. The fun comes when the messages start to cross. It’s hilarious!

Submitted by Merry Mary
Duck, Duck, Squirt

Required: Squirt gun and clean bucket of water
Players: Small to medium groups

All players sit or stand in a circle. Pick a person to be it. They are to go around the circle like Duck, Duck, Goose but they say " Duck, Duck, Squirt". They then squirt a player and the chase begins. The "squirter" is to run around the circle and back to players position without getting tagged by the person that was squirted.
Do You Love Your Neighbor?
Players: Small to medium groups

All players sit in a circle except one person who sits on someone’s lap and asks, “Do you love your neighbor?” If he/she says YES, you all move one seat in any direction and the person that’s IT try’s to get a seat. If he/she does, then the person left standing is IT. However if he says NO then the IT asks, “Who do you love?” The person that was chosen then answers with a physical trait of other people in the circle (ex. glasses, shoes, hair color, and style of cloths) and those people move to any seat they can get except for there own.

Submitted by Bryan Laird
Colonial Circle

Players: Small to medium groups
This is a very old game from the colonial days

One player will be the chosen British spy and all other players will be in a circle formation holding hands, facing inward. The spy will request to enter the circle by saying, “Please good people let me in so I can warm my toes and light my pipe”. The players will allow that person to come into the circle. That player will enter and stand in the center of the circle. He will act out that he is warming his toes and lighting his pipe by saying “Ah, it’s great to be able to light my pipe and it’s great to warm my toes”. As he's doing so, he’ll figure out a way out of the circle and then suddenly try to escape through one set of players locked arms. If captured he picks a new spy and the original spy has to sit in the center. If he escapes he picks a new spy to come back and spy with him. When they try to escape, they will exit at different locations in the circle.
Circle Delight

Required: Two balls
Players: Small to large groups

Two teams stand alternately in a single circle formation. Each team has a ball. At the signal the balls are thrown in the same direction from person to person belonging to the same team. The balls start moving from opposing players standing opposite each other in the circle. The purpose is to see if one team can move its ball from player to player at such a speed that it overtakes the ball from the opposing team. If this happens one point is scored and the game begins again. The first team to score three points wins. Note: The ball must be relayed between players of one team as they are positioned in the circle while not hindering the opposing team.
Body Jump Relay

Required: 6 players per team
Players: Medium to large groups

Each team will have the players lie down on the ground, face up, fanned out in a circle with their heads facing the middle of the circle. On go, the first person from each circle, gets up and runs around the circle jumping over the other team members. Once around he will lie back down and the #2 person will do the same. Then you keep playing until all the players have completed the task. The first team to complete the cycle is the winner. For added fun and excitement with youth groups, a blindfold can be passed to the player that is getting up. They can half walk and crawl around the circle with members instructing them where to go.
Another version is having them race/walk backwards.

Submitted by R. Scheel, Fun-Attic Inc.
Blindfolded Shoe Shuffle

Required: Blindfolds and shoes
Players: Medium to large groups

Each person puts on a blindfold and takes off their shoes. They then throw them into a pile in the middle of the floor. The referee then jumbles them all up and then shouts GO! The first person to find their shoes by touch and smell alone and put them on is the winner.

Submitted by Mr. Minty
Big Chief

Players: Small to large groups

Have all players sit in a circle and then chose a person to be “it”. The “it” is to leave so that “it” cannot see or hear. Choose one person to be the chief and he will act out short movements. Examples are clapping hands three times, stomping feet 4 times, etc. All other players must do what the Chief does. Have “it” return to the group to figure out who is the Big Chief, you can give him up to three guesses if there’s a large group.
Apples to Oranges

Required: One apple, one orange, paper, pencil, container, and music
Players: Small to large groups

Print out slips of paper that you will pull out of a container. Each slip will be labeled differently as follows: before the apple, the apple, after the apple, before the orange, the orange, and after the orange. You might want to do a couple sets in case certain slips become detectable after use. Once you’ve completed the slips place them in a container mix them up. Have players stand in a circle, give the apple to one person and the orange to someone across the circle, then start the music. They are to pass the fruits until the music stops. When the music stops, pull out a slip of paper and read it. If the paper states before the specific fruit that person is out. If it’s after the specific fruit that person is out. If it just states a fruit that person is out. So not only do you have to worry about holding the fruit but where it is in the circle. If you have a large group, set up several circles or a circle within a circle would be cool. You could also use different colored FlingSocks instead of fruit. Variations to the game can be passing the fruits under the leg, behind the back or twirl around once then pass the fruit.

Created by R. Scheel, Fun-Attic Inc.


ASEAN SCOUT JAMBOREE 2008

18-26 October 2008, Jakarta, Indonesia

Motto "One Spirit, One Promise, One South-east Asian Land" Theme "Developing brotherhood and cultural understanding" Sub Theme "Brotherhood toward peace and prosperous South-East Asian Community"

The Activities

The camp will be filled with various activities. Besides Scouting activities, other activities of the camp consist of cultural exchange, environmental awareness and community development. Those activities are meant to enhance the understanding among ASEAN Scouts that they come from one root and one region, thus together they will work to develop the region to become a well-developed and peaceful area. The cultural exchange module activity consists of cultural performances of the contingents and interactive activities to give other contingents a chance to taste and to understand the cultural concept of other participating countries. In line with the spirit of enhancing and strengthening brotherhood and understanding among the ASEAN Scouts, in most of the activities, the participants will participate as ASEAN patrol.

Age Range
The activities are designed for the youth aged 13 to 16 years. The reason behind it is that the youth of that age already have an understanding about their country, thus are ready to learn more about their responsibility to their country as well as their region.

International Service Team
For Scouters above the age of 18 are possible to join this Jamboree as members of the International Service Team

The Organization
In fostering togetherness and brotherhood among NSOs in ASEAN countries, the camp will be jointly organized by all NSOs from ASEAN countries. Thus every NSOs will give a contribution in making the activity a success. In the preparation time the NSOs will be involved as members of Steering Committee, while during the event they will be involved as members of the Jamboree Service Team.

Camp Fee
US150/participant covering program and transport, campsite and facilities, food and catering, participant pack, sub camp facilities, staff and administration, limited medical care.

The Venue

The camp will be located in Cibubur Camping Ground Jakarta.

Participants

The participants are Scouts from NSOs in ASEAN countries, namely; Brunei Darussalam, Cambodia, Indonesia, Laos, Malaysia, Myanmar, Philippines, Singapore, Thailand, and Vietnam.

Related information: The first ASEAN Jamboree, held in January 1994 gathered 14,790 Scouts and Scouters from the ASEAN countries and nine national Scout organizations from other parts of the world was held in Mt. Makiling in Los Banos, Laguna, Philippines.