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Next.........
" REVITALISASI " by Indonesia Scout Of Movement ( Master Plan )

LATAR BELAKANG
Adanya kemunduran Gerakan Pramuka, yakni :
1. Eksistensi dan peran Gerakan Pramuka yang semakin berkurang.
2. Keterlambatan menyesuaikan diri atas berbagai perubahan yang terjadi.
PENGERTIAN
Revitalisasi Gerakan Pramuka adalah pemberdayaan Gerakan Pramuka yang dilakukan secara sistematis, berkelanjutan dan terencana untuk lebih meningkatkan peran, fungsi dan tugas pokok Gerakan Pramuka serta memperkokoh eskistensi organisasi Gerakan Pramuka.

HAKEKAT REVITALISASI GERAKAN PRAMUKA
1. Eksis dan hidup dinamis.
2. Keseimbangan dengan tetap mempertahankan tradisi yang baik (back to basic), disamping melakukan inovasi
3. Berdayaguna dan disukai kaum muda

TUJUAN REVITALISASI
1.GP dapat diterima dan diminati oleh kaum muda sebagai pilihan dalam proses belajar berorganisasi.
2.GP dipercaya sebagai wahana membentuk watak dan mengembangkan kepribadian kaum muda
3.GP dengan Prinsip Dasar Kepramukaan dan Metode Kepramukaan melaksanakan kegiatannya secara cerdas dan gemilang dapat membantu menangkal serta membantu menyelesaikan berbagai masalah kaum muda
4.GP dapat diterima sebagai institusi yang menyelenggarakan pendidikan bela negara

MODAL DASAR REVITALISASI
1. Legalitas :kepres no 238 th 1961,
2 Kepres no 104 th 2004 ,
3. Keputusan Kwarnas no 086 th 2005 ,
4. Sambutan presiden ri tgl 14 agustus 2006 ,
5. Strategy for scouting th 2002
6. Visi dan misi , strategi , rentra
7. Program kerja Gerakan Pramuka.

KONDISI KAUM MUDA DAN GERAKAN PRAMUKA SAAT INI
1.Meningkatnya jumlah kaum muda yg tidak bisa melanjutkan pendidikan, terlibat kriminal, pengguna nafza, melakukan hubungan seksual yang tidak syah menurut agama, melakukan aborsi, melakukan tindak kekerasan, perkelahian dan tawuran.
2.Jumlah anggota Gerakan Pramuka kurang lebih 21.000.000 orang
3.Mayoritas anggota GP belum menghayati sistem nilai gp, pengurus dan organisasi GP tidak aktif dan jarang berkarya serta gugus depan GP tidak menyelenggarakan kegiatan kepramukaan sebagaimana mestinya
4.Sistem GP belum dapat diterapkan dengan seksama
5.Kendala yang dihadapi : infrasturktur dan manajemen GP belum terbarukan sesuai dengan perubahan lingkungan strategis, penerapan prinsip dasar kepramukaan belum dilakukan secara konsisten dan terus menerus, pembinaan anggota dewasa belum dilakukan dengan baik, kerjasama kemitraan belum dilakukan secara maksimal dan dasar hukum GP belum cukup kuat.

PEMIKIRAN DASAR REVITALISASI GERAKAN PRAMUKA
1.Perkuat Gerakan Pramuka sebagai Wadah pembentukan kader bangsa
2.Raih keberhasilan melalui kerja keras secara cerdas dan ikhlas
3.Ajak kaum muda meningkatkan semangat bela negara
4.Mantapkan tekad kaum muda sebagai patriot pembangunan
5.Utamakan kepentingan bangsa dan negara di atas segalanya
6.Kokohkan persatuan dan kesatuan Negara Republik Indonesia
7.Amalkan Satya dan Darma Pramuka

LANGKAH STRATEGIS R EVITALISASI GERAKAN PRAMUKA
1.Memperkuat kepemimpinan dan manajemen kwartir di semua jajaran
2.Merapatkan barisan Pembina Pramuka, Pelatih Pembina dan Andalan serta Majelis Pembimbing
3.Mengaktifkan Perindukan Siaga, Pasukan Penggalang, Ambalan Penegak dan Racana Pandega sebagai media penguatan sesama dan antar kelompok sebaya gugus depan
4.Memantapkan penerapan Prinsip Dasar Kepramukaan, Sistem Among dan Metode Kepramukaan.
5.Mengutamakan program peserta didik yang berdampak positif terhadap peningkatan semangat bela negara
6.Memperkokoh kemitraan dan dukungan sumberdaya dari semua komponen bangsa
7.Mengamalkan Satya dan Darma Pramuka

SASARAN REVITALISASI
1.Sumber Daya Manusia (SDM) : Peserta Didik, Pembina, Pelatih Pembina ,Pamong, Instruktur dan Pimpinan Saka, Staf Sekretariat, Anggota Dewasa.
2.Organisasi : Mekanisme kerja, struktur dan personil, daya kerja, kerjasama.
3.Motode Pendidikan : Kurikulum, Silabus, sistem penyampaian materi pendidikan, pembinaan dan permainan serta fasilitas pendukung.
4.Materi Pendidikan : Pendalaman jenis kegiatan/permainan, pengembangan kreatifitas materi pembinaan/permainan, pengkajian materi pendidikan bagi Pembina dan Pelatih Pembina.

KEGIATAN KEPRAMUKAAN SEBAGAI DUKUNGAN TERHADAP REALISASI REVITALISASI GERAKAN PRAMUKA
1.Pelatihan kepemimpinan dan manajemen organisasi
2.Seleksi calon pemimpin, latihan dan regenerasi kepemimpinan
3.Penyertaan kaum muda dalam pengambilan keputusan
4.Penyelenggaraan temu giat secara berkala
5.Pertukaran peserta didik di dalam dan luar negeri
6.Penyertaan peserta didik dalam acara kenegaraan
7.Penumbuh kembangan Gugus Depan Wilayah
8.Pengembangan permainan edukatif, kreatif, menantang, menarik dan bermanfaat
9.Penyelenggaraaan pendidikan bela negara
10.Realisasi karya nyata
11.Penyelenggaraan program Pramuka Peduli
12.Pembentukan Tim Penanggulangan Bencana
13.Penyelenggaraan kegiatan usaha
14.Pembangunan kerjasama kemitraan

INDIKATOR KEBERAHASILAN REVITALISASI
1.Pembina semakin professional membimbing Peserta Didik dan kuantitasnya memadai
2.Pelatih Pembina kuantitas dan kualitasnya cukup
3.Peserta Didik semakin antusias dan aktif mengikuti pendidikan kepramukaan
4.Pamong dan Instruktur Saka semakin aktif membina dan melatih
5.Dana operasional kegiatan kepramukaan kwartir semakin memadai
6.Sarana dan prasarana semakin lengkap
7.Kejasama kemitraan semakin banyak dilakukan
8.Masyarakat antusias membentuk Gugus Depan Wilayah
9.Kwartir dan gugus depan semakin efisien dan efektif dalam melaksanakan kegiatan
10.Bakti masyarakat semakin banyak dilakukan
BP Life - memorial
B-P.'s health deteriorated to the point that in 1938 he moved to Kenya to spend the last days of his life in Africa. He finally passed away on January 8th 1941. In his belongings was his last message to Scouts throughout the world:

Dear Scouts - if you have ever seen the play 'Peter Pan' you will remember how the pirate chief was always making his dying speech because he was afraid that possible, when the time came for him to die, he might not have time to get it off his chest. It is much the same with me, and so, although I am not at this moment dying, I shall be doing so one of these days and I want to send you a parting word of goodbye.

Remember, it is the last time you will ever hear from me, so think it over.

I have had a most happy life and I want each one of you to have a happy life too.

I believe that God put us in this jolly world to be happy and enjoy life. Happiness does not come from being rich, nor merely being successful in your career, nor by self-indulgence. One step towards happiness is to make yourself healthy and strong while you are a boy, so that you can be useful and so you can enjoy life when you are a man.

Nature study will show you how full of beautiful and wonderful things God has made the world for you to enjoy. Be contented with what you have got and make the best of it. Look on the bright side of things instead of the gloomy one.

But the real way to get happiness is by giving out happiness to other people. Try and leave this world a little better than you found it and when your turn comes to die, you can die happy in feeling that at any rate you have not wasted your time but have done your best. 'Be Prepared' i this way, to live happy and to die happy - stick to your Scout Promise always - even after you have ceased to be a boy - and God help you to do it.

Your friend,

Robert Baden-Powell

B-P. was the first and only Chief Scout of the World after that no one person held that responsibility. The United Kingdom has seen seven Chief Scouts since B-P.:

Lord Somers, Lord Rowallan, Lord Maclean, Sir William Gladstone, Major-General Michael Walsh, Garth Morrison, George Purdy.
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NEXT..........
The Diversity Game (Patrol Activity)

Time Allowed 60 minutes
Learning Objectives
The Diversity Game provides an opportunity for patrols to continue the discussions begun earlier in the day during the sessions “Leading Change” and “Valuing People and Leveraging Diversity.” The smaller setting and the nature of the questions in the game can encourage participants to more fully explore important issues of diversity and change.

Materials Needed

• The same board, game pieces, and rules as the Who-Me Game played on the evening of Day One
• Diversity Game cards

Recommended Facility Layout
Patrol areas

Delivery Method
The game is introduced by the troop guide in such a way that all patrol members feel comfortable in participating fully. Troop guide departs and does not stay with the patrol during the playing of the game.

Presentation Procedure Game Rules
The Diversity Game is played in the same manner as the Who-Me Game, but with cards designed to explore diversity. Refer to the Who-Me Game syllabus (Day One) for game rules. See the appendix for game cards.
Team Formation, Gathering Activities,
Orientation, and Staff Exhibit

Time Allowed
60 minutes
Learning Objectives
As a result of these activities, participants will be able to
• Form teams that will stay together throughout the course.
• Meet the staff member assigned to their team.
• Consider themselves for the moment to be a Cub Scout den led by a den chief (the patrol’s staff member).
• Enjoy several brief and entertaining get-acquainted activities.
• Locate the course facilities, meeting places, living quarters, and other relevant
landmarks.
• Understand emergency response procedures for which they will be responsible.
• View the staff exhibit, both to gain from the material being presented and to see a model presentation of the sorts of exhibits they will later prepare themselves.
Materials Needed
• For each participant, a pen
• Materials for Cub Scouting—related Gathering Time activities
• For each participant, a copy of the Day One The Gilwell Gazette (Included in the paper is a schedule of events for Day One.)
• For each participant, a Wood Badge participant notebook
• A den chief shoulder cord for each staff member who will act as a den chief (These den chiefs are the same staff members who will serve as the patrols’ troop guides.)
• A staff exhibit (Staff members preparing the exhibit should follow the same exhibit guidelines that will be distributed later in the course to the patrols. The staff exhibit must set high standards of quality, should involve several staff members in its presentation, and should have both static and interactive elements.)

Recommended Facility Layout
Teams will probably form near the area used to sign in participants upon their arrival. The orientation may range out into the meeting area and locations of overnight accommodations. Positioning the team get-acquainted activities and the staff exhibit near Gilwell Field will simplify gathering participants for the first Gilwell Field assembly.
Delivery Method
You will need several staff members to serve as orientation guides and some to help with the gathering time activities. The staff exhibit will be presented by the troop guides.
Gathering Time Activities
There should be several gathering time activities. The purpose is to give the participant an opportunity to review the Cub Scout Promise that will be used at the opening assembly later today. It would also be appropriate for Webelos Scouts to have an activity designed around learning the Scout Oath and Law. Those will be used later in the day as well as the rest of the course. The gathering time activities follow the Cub Scout meeting format and will alert the participants that Wood Badge training begins as soon as they arrive.
As the participants participate in the activities, it would be appropriate for them to
receive a bead to hang on a cord, much like the progress towards rank recognition for Cub Scouts. The following are some suggested activities.

Cub Scout Promise and Law Puzzle
Materials needed: Cards that have been printed with Cub Scout Promise on one side and Cub Scout Law of the Pack on the other. The cards should be cut into puzzle pieces and kept together so that each participant receives a complete puzzle.
Method: Encourage each participant to put his puzzle together, securing it with
adhesive tape. The participant should put the card in his or her pocket to have during
the opening assembly.


Cub Scout Secrets
Materials needed: A card with a circle that has been divided into four sections,
each section a different color. A spinner should be attached so that when the participant
spins the spinner it lands on a color quadrant. You will need four stacks of
colored cards to match the colors on the spinner. The questions on the cards should
include the following.
• What is the sign for Cub Scouting? (arm fully extended with two fingers split
like the “victory” sign)
• What do the two fingers of the Cub Scout sign symbolize? (the two parts of the
(Jab Scout Promise—to help other people and to obey)
• What is our pack number? (Gilwell Pack 1)
• What is the Cub Scout motto? (Do Your Best)
• What is the highest award in Cub Scouting? (The Arrow of Light Award)
• What are the Cub Scout colors? (blue and gold)
• What does “Webelos” stand for? (We’ll be loyal Scouts)
• Name a purpose of Cub Scouting. (Character development, spiritual growth,
good citizenship, sportsmanship and fitness, family understanding, respectful relationships,
personal achievement, friendly service, fun and adventure, preparation for Boy
Scouting)
Method: Have a staff member there to monitor the game. Ask each participant to
spin the dial and then choose a card that matches the color quadrant the spinner landed
in. The participant reads the question on the card and tells the game monitor his or her
answer. Any single successful answer will enable the participant to “win” and move
to another station.

What’s Next?
As part of earning the Arrow of Light Award, a Webelos Scout must learn the
Scout Oath and Law.
Materials needed: The Scout Law posted where participants can see it; cards with one point of the Scout Law printed on each (except for “Reverent”); a pocketsize copy of the Scout Law for each participant.
Method: Ask participants to turn over one of the cards and tell what comes after that point of the Scout Law.


Rearrange
Materials needed: Several cards with the Scout Oath on one side and the Scout Law on the other. Cut the card into pieces so that each piece has one phrase of the Scout Oath (ignore the Scout Law on the back for now).
Method: Ask each participant to arrange the pieces together so that the Scout Oath is revealed. Tape it together and show them that the Scout Law is now in order on the back. Suggest that they carry this in their pockets for future reference.

( the BSA program—Cub Scouting, Boy Scouting, Varsity Scouting, and
Venturing )
Win All You Can Game (The Game of Life) (Troop Activity)
Time Allowed : 60 minutes

Learning Objectives
This is an application session designed to reinforce the learning points about leadership that were introduced in earlier sessions, including living the values, stages of team development, and teamwork. It will help participants realize the importance of ethical leadership and servant leadership, use of the Golden Rule, the Scout Oath, and the Scout Law as guides for leading one’s self first, and then leading others. It demonstrates the feelings and actions of people who feel betrayed, and it demonstrates that no one wins unless everyone wins.

Note: This session is a game—and only a game, but it can have a powerful and long-lasting impact. People learn by doing. They experience situations and then process how they feel about it. They generalize how this experience fits into everything else they know and come to conclusions, usually on their own, about the game’s learning points. Yes, there can be emotion and hurt in this game. It is better to come to grips with what ethical leadership is (and is not) in a game than it is to learn in real life. A lot of the lessons we learn in life are learned from our mistakes or the mistakes of others, and those mistakes can be painful.
Select the facilitator carefully. Bring in a guest facilitator if you don’t have the right person on your staff.

The key to the game is the debriefing. During the game, some learners are taken down to the depths of despair. The debriefing needs to carefully bring them back up, with a new understanding about leadership and life and the role they can play in each. The cracker barrel that follows should be a feel-good event, a celebration about trust, truth, honesty, promise-keeping, and loyalty. Don’t allow it to be a wake. Rather, it is a happy fellowship taking place among a group that has a new appreciation for the values that are central to Scouting, just as those values are also central to leadership and to living life itself.

Materials Needed
• Large signs, saying The Game of Life and Win All You Can!
• Two 6-by-6 inch cards for each group (one picturing the Wood Badge ax and log on both the front and the back of a bright green card; the other picturing the Wood Badge beads on both the front and the back of a bright red card)
• Handouts (one per participant), printed with the scoring system on one side and the game rules on the other side
• Scoreboards (one for every four groups, see appendix)
• Markers
• Pocket calculators for each group (optional)


Recommended Facility Layout
Troop meeting area (see note on floor plan setup)


Delivery Method
The game is presented by a lead facilitator. In addition, a scorekeeper is assigned to every four groups. If necessary, staff members may be used to comprise additional groups. The total number of groups playing the game must be divisible by four.


References
• Order of the Arrow, National Leadership Seminar (syllabus),

Presentation ProcedureSetup of the Game
To play this game there must be a minimum of four groups, and the total number of groups in the game must be divisible by 4 (that is, 4, 8,12, etc.). Each patrol should be a group. Additional groups may need to be created from among the staff so that the total number of groups is divisible by four.

The groups are further clustered into larger groups, with four small groups (patrols) in each one. Each of these larger groups has a facilitator/scorekeeper and a scoreboard on which to tally the scores for the four groups in that cluster.

The lead facilitator directs the entire game and the debriefing that follows.

Presumably, the game will take place in the troop meeting room and the patrols can be at their usual tables, depending on the number of additional groups to be added to the game. It will be helpful to disperse the staff facilitators and scoreboards around the room and have the smaller groups in each larger cluster be reasonably close to the groups they are serving. Some movement and separation of tables may be appropriate beyond the normal room setup.

Note for staff members playing the game: The senior patrol leader and troop guides should have no active part in the game other than the senior patrol leader leading the group in reciting the Scout Law before round 10. Troop guides need to be watching their patrols for signs of intense feelings. When necessary, staff members form groups and play the game with participants. Staff members should know of their involvement in advance and have their group name and cheer predetermined. If more than one staff group is required, scatter them so there is only one staff group in each large cluster.

Staff behavior during the game should be passive rather than active. Staff members can participate but should not generate ideas during conferencing. Live the Scouting values. Don’t coerce anyone participating to lie or cheat.

Always be honest and ethical. Cast votes according to your commitments.

Also, don’t disclose any knowledge of the game or the learning points the game is intended to illuminate. It is up to the participants to figure out those on their own or to come to understand them during the debriefing. The game, and this session, will teach itself when properly presented and debriefed. That is not to say this session does not require a strong facilitator to present it; it simply means that, when the facilitator presents and leads the game correctly, participants figure out most of the learning points on their own, and the facilitator’s role is primarily to lead the conversation to bring them out.

Play the game all the way through, even when people appear down or outraged by what is happening, or even when it appears the patrols understand it. As the stakes of the game are raised, patrols often change the way they play.

Occasionally someone in a group may remember having played this game previously. If so, that is fine. Let them know that this particular version of the game has been specifically adapted for Wood Badge. Experience indicates that individuals who know the game will have no more influence on their group or on the game itself than those who have never played.

Playing the Game
At the beginning of the game, the facilitator announces the name of the game:
The Game of Life. “The objective of the game is to win all you can!” The facilitator should repeat this often and with great enthusiasm, and should ask the participants to repeat the name of the game and its objective often throughout the game.

Show the rules and scoring system on a flip chart and distribute the handout, one to each participant. Review the scoring and the rules (detailed below). If there are questions about the rules, facilitators should not provide other information except to remind groups constantly that the objective is to “win all you can!”

To begin, ask each group for their name and to develop a group cheer, if they don’t already have one. Ask groups to start performing them right away. Don’t give them much time. As performances begin, react to those you like and those you don’t. Chastise any groups that are slow to perform in a friendly, teasing way. Keep it light—and fun.
The key at this stage is to create a high energy level. Think of yourself as a cheerleader at a campfire. Work to create enthusiasm.

You are seeking strong group identity and you’re building a sense of competition between groups. This can be a fairly chaotic time. It is the last session on the second night (or the last night of the first weekend) of the course and participants are ready for fun. They have just finished the Wood Badge Game Show session, and this session will seem, at first, to build on that.

The Rules
1. Each group will choose a name, preferably one that is unique and clever. (Patrols can use their patrol names.)
2. Each group should be able to perform a cheer, yell, or song to express its enthusiasm for participating in The Game of Life.
3. Once the game begins, participants may talk only with members of their own group—no exceptions.
4. One member of each group should be designated to hold up one of the group’s cards (the vote) when instructed to do so during each round of the game.
5. Points are awarded to groups according to the score sheet. Decisions of the facilitators are final.
6. Win all you can!

Explain the Scoring
It is so simple that some people won’t believe it. To determine scoring, each group decides to hold up (cast a vote with) one of the team’s cards, either the red “ax and log” card or the green “beads” card. The lead facilitator counts to three. On three, the designated leader of each group must hold up the card the group has selected. Based on the vote, the facilitators/scorekeepers record the scores within each cluster of four groups. That completes a round.

In total, 10 rounds are played. Scores are reviewed and groups encouraged to perform their cheers after rounds three, six, and nine. The lead facilitator should call on each scorekeeper to report and comment on the scores of each group. Guides should report the scores and comment like a TV sports commentator.

Point values are doubled for rounds four, five, and six.

For round four and for the remainder of the game, groups are permitted to send one representative from their group to confer with representatives of the other three groups in their cluster before the vote for that round. Allow a few minutes for conferencing and a few minutes for the conferees to discuss the conference with their groups before voting.


Note: This conferencing dimension of the game should not be revealed to participants until it comes up in the course of the game. Only one conferee per group is allowed to conference with representatives of other groups. Except for the conferees, no talking is permitted between groups.


Point values are multiplied by five for rounds seven, eight, and nine.

Conferencing continues in each round. Usually some element of lying and betrayal has begun among the groups during these rounds. Enthusiasm for the cheers and the scores begins to wane and may be snuffed out altogether. While continuing to encourage a display of spirit, the facilitator should acknowledge this waning enthusiasm to the entire group and wonder out loud, naively, what is happening. Don’t ask for or invite any debriefing or conversation at that point, however. That should only occur at the end of round 10.

After round seven or eight, the facilitator may want to remind participants of Scouting’s values all of which are clearly posted on the walls of the meeting room from earlier sessions of the Wood Badge course, and have been the focus of much of the course so far.

Before playing the final round (round 10), the facilitator invites the senior patrol leader, who has not been playing the game, to come forward to lead the troop in reciting the Scout Law. Point values are multiplied by 10 for this round. This is a final chance to win. One final conference is held for round 10, votes are taken, final scores are tallied, and the scorekeeper makes a final report after the round.


Note: It is possible (and occasionally it happens) that some group will figure out in conference that the only way for everyone to win is for all groups to hold up “beads” cards. If that occurs, great. But don’t react. Just keep playing the game.

The Debriefing
Begin the debriefing by talking with the teams that lost “big.” Ask them to describe what happened and how they feel. Move from group to group, from those with the lowest scores to those with the highest. You are trying to find someone on a losing team who expresses the learning points of the game. If you find such a comment, pursue it for further understanding and elaboration. Take time for every losing team to talk.

Note: Sometimes the facilitator will become aware during the game that an individual or team has figured out the learning points. If that is the case, don’t go to them right away during the debriefing. Talk with others first. Save those who have figured it out for last, if possible. Deal with what happened and feelings first. Then move to lessons learned—the learning points from playing the game.

Point out how to win the game; that is, by everyone voting all “beads” all the time.
Be alert for people who feel emotionally hurt by the game and the betrayal of people in their group or in other groups. If you come across them in the debriefing discussion, acknowledge their feelings and move the discussion to other people to continue the debriefing. After the session you’ll need to come back to those who were deeply affected by the game and talk with them to help them bring a positive closure to the experience.
Be alert. This is a powerful game and can trigger strong emotions. There is a fine line between “anger” and “danger.” Participants are often shocked to realize that such a simple game can become so complex and so revealing. Most participants easily recognize the comparison between life and The Game of Life.

The debriefing allows the facilitator to drive home important points about leaders and leadership, having to do with trust, honesty, teams, and teamwork. The you in “win all you can!” is all of us. No one wins unless everyone wins.

All of these things and the feelings people have about their participation in the game need to be covered and discussed by the facilitator during the debriefing. Each game is always unique and unpredictable—so is the debriefing. The facilitator will have to adjust the discussion and cover the learning points somewhat differently for each game, on the fly, using what actually happens in each particular game to validate the learning points.

When the participants have voiced their opinions and feelings, move to the learning points below to close the session.

Sometimes, to reduce emotions and tension, the facilitator may want to take personal responsibility for setting up the players to bring out the worst in them during the game. That is certainly preferable to allowing any blame to continue beyond or after the playing of game.

This game, properly played and presented by the facilitator, will practically debrief itself, with most of the learning points expressed by the participants in their own words. Don’t force it, just let it happen, and allow participants to make of it what they will.

The Learning Points
The Game of Life is truly fascinating. In the game, people may behave in much the same way that people do in real life. Some are honest. Some cheat. Some start out the right way but change, or are changed by others. Some carry a grudge. Some plot and plan to get even. Tempers are aroused and feelings hurt when people are betrayed.

All of us carry these potentials around with us, and all of us are sometimes guilty of acting on them. We’re not perfect. We’re all students of The Game of Life, just as we are students learning about leadership in this Wood Badge course.

The game was just a game—a mirror, if you will—to help us see ourselves and our imperfections a little more clearly. That way we can do something about them. If we choose to do so, we can improve and grow personally.

Trust is so important, it is included as the first point of the Scout Law.

Trust actually has to do with four separate values: honesty, integrity, promise-keeping, and loyalty. They all come into play in The Game of Life, in real life and in the art of leadership.

• Honesty. There are two kinds of honesty: honesty in communication and honesty in conduct. Honesty in communication requires a good-faith intent
to be truthful, accurate, straightforward, and fair in all communication so that people are not misled or deceived. Honesty in conduct prohibits cheating, fraud, subterfuge, and trickery to acquire anything of value.

• Integrity. Integrity is about consistency between principle and practice. It requires us to “walk our talk” and to make decisions consistent with our values, especially our ethical values.

• Promise-keeping. A promise or other commitment creates a legitimate basis for another person to rely upon us. Once given, it imposes the responsibility of making all reasonable efforts to fulfill it. It is an absolutely critical aspect of trustworthiness.

• Loyalty. Loyalty implies a special responsibility to promote and protect the interests of certain persons or organizations. It is a duty that extends beyond the normal obligation of concern for others.

When a leader is unable to demonstrate all of these values through his actions, people lose confidence. They stop trusting. Without the trust of those they are leading, leaders cannot lead for very long.

Trust is virtually impossible to regain once it is lost. No one wins The Game of Life unless everyone wins. The you in “win all you can!” is all of us. For a leader, winning all you can” should mean that everyone needs to win. Those who win at the expense of others are not really winners, nor are they effective leaders.

Groups fall apart (and leaders are ousted) when people are betrayed. Sometimes leaders even betray those they lead. Sometimes groups betray other groups to achieve an objective.

Participants in this game (and leaders in real life) need to think through who the
“ ,, . .you is in win all you can!” Effective leaders walk the talk; they put loyalty to others, and to the team, first. They live the meaning of the Scout Oath and Law.

As leaders in Scouting, and as leaders in our families, our workplaces, and our communities, we have a tremendous responsibility and a dilemma. The responsibility is to constantly set the very best possible example and to be the role model in everything we do, say, and are. The problem is, we are not perfect. We are flawed human beings, just like everyone else on the planet. Sometimes the temptations we face in The Game of Life get to us, and we do things we realize, in hindsight, that we should not have done.

The dilemma we face is between our responsibility to those we serve as leaders— thinking about what is best for them, for the group, for the team—and of “winning all we can” for ourselves.

As leaders in Scouting, there is only one way for us to face that dilemma, and that is to put others first—the group, the team, those we lead. In a sense, the leader is actually the servant of those he leads.

The Scout Oath puts it simply: To help other people at all times. The best leaders know this. They know who the YOU is in “Win All You Can!”

To close the session, form a closing circle, repeat the Scout Oath and Law under the leadership of the senior patrol leader, and sing “On My Honor.”
Campfire’s Burning

Campfire's burning

Campfire's burning

Draw nearer
Draw nearer

In the glooming

In the glooming

Come sing and be merry

(Repeat once more from the top)
BP Memorial


" Pramuka-Pramuka yang kucinta :
Jika kamu pernah melihat sandiwara "Peter Pan", maka kamu akan ingat, mengapa pemimpin bajak laut selalu membuat pesan-pesannya sebelum ia meninggal, karena ia takut, kalau-kalau ia tak akan sempat lagi mengeluarkan isi hatinya, jika saat ia menutup matanya telah tiba.

Demikianlah halnya dengan diriku. Meskipun waktu ini aku belum akan meninggal, namun saat itu akan tiba bagiku juga. Oleh karena itu aku ingin menyampaikan kepadamu sekedar kata perpisahan untuk minta diri …………..

Ingatlah, bahwa ini adalah pesanku yang terakhir bagimu. Oleh karena itu renungkanlah !
Hidupku adalah sangat bahagia dan harapanku mudah-mudahan kamu sekalian masing-masing juga mengenyam kebahagiaan dalam hidupmu seperti aku.

Saya yakin, bahwa Tuhan menciptakan kita dalam dunia yang bahagia ini untuk hidup berbahagia dan bergembira. Kebahagiaan tidak timbul dari kekayaan, juga tidak dari jabatan yang menguntungkan, ataupun dari kesenangan bagi diri sendiri. Jalan menuju kebahagiaan ialah membuat dirimu lahir dan batin sehat dan kuat pada waktu kamu masih anak-anak, sehingga kamu dapat berguna bagi sesamamu dan dapat menikmati hidup, jika kamu kelak telah dewasa. Usaha menyelidiki alam akan menimbulkan kesadaran dalam hatimu, betapa banyaknya keindahan dan keajaiban yang diciptakan oleh Tuhan di dunia ini supaya kamu dapat menikmatinya !

Lebih baik melihat kebagusan-kebagusan pada suatu hal daripada mencari kejelekan-kejelekannya. Jalan nyata yang menuju kebahagiaan ialah membahagiakan orang lain. Berusahalah agar supaya kamu dapat meninggalkan dunia ini dalam keadaan yang lebih baik daripada tatkala kamu tiba di dalamnya. Dan bila giliranmu tiba untuk meninggal, maka kamu akan meninggal dengan puas, karena kamu tak menyia-nyiakan waktumu, akan tetapi kamu telah mempergunakannya dengan sebaik-baiknya. Sedialah untuk hidup dan meninggal dengan bahagia. Masukkanlah paham itu senantiasa dalam janji Pramukamu meskipun kamu sudah bukan kanak-kanak lagi - dan Tuhan akan berkenan mengaruniai pertolongan padamu dalam usahamu.
 
Temanmu,
The Scout of The World Award
Ketika kami haiking di persinggahan mbah google, saya temukan sesuatu yang menarik tentang kegiatan yang berhungan dengan aktifitas penegak pandega. Sayang kalau tidak disosialisasikan bahkan tidak ada tindak lanjut sama sekali. Lebih baik anda juga disarankan cek ke yang berkompeten dengan The Scout of The World Award

APA YANG DIMAKSUD DENGAN PENGHARGAAN PRAMUKA DUNIA ?
• Pengertian
The Scout of The World Award adalah sebuah inisiatif untuk membantu
NSO/Kwartir Nasional merevitalisasi program mereka untuk usia Pramuka Penegak
dan Pramuka Pandega, 15-26 tahun, putra dan putri, dengan memberikan keterampilan dan kesempatan pada orang muda untuk menghadapi tantangan dan permasalahan di dunia.
The Scout of the World Award sudah dikembangkan pada kerangka prioritas strategi “Youlth Involvement – Pelibatan angota dewasa muda” dan “anggota muda” yang telah disetujui pada World Scout Conference di Thessaloniki pada tahun 2002.
Ini ditujukan kepada angota muda usia 15-26 tahun, Pramuka (Penegak dan Pandega) dan bukan Pramuka, dengan kemauan untuk memberikan sumbangsihnya untuk membuat dunia menjadi tempat yang lebih baik. Ini harus bisa membantu untuk mengembangkan program untuk usia Penegak. Hal ini
mengapa Kwarnas dilibatkan untuk bisa mengintegrasikan The Scout of the World Award dalam program untuk golongan Pramuka Penegak dan Pramuka Pandega.
• Tujuan Pendidikan
The Scout of The World Award bertujuan untuk membantu orang muda untuk mencapai tujuan pendidikan berikut:
Kemampuan untuk menerangkan tantangan-tantangan bagi dunia saat ini
Kemampuang untuk hidup dan turut serta pada konteks intelektual
Rasa solidaritas dan semangat kebersamaan
Kemampuan untuk mencari dan menganalisis informasi
Kemandirian dan kepemimpinan
Kemampuan untuk bernegosiasi, menjembatani, dan teknik pemecahan masalah
Kemampuan untuk membangun dan mengatur proyek-proyek bersama

Komponen
The Scout of the world Award (SW Award) memiliki dua komponen:
The Scout of the World Discovery (Petualangan)
The Scout of the World Voluntary Service (Bakti Masyarakat)
The Scout of the World Award ditujukan untuk perorangan untuk mendapatkan
“Scout of the World Discovery” dan “Scout of the World Voluntary Service” Orang muda yang telah mendapatkan SW Award dipersilahkan untuk bergabung ke dalam SW Network-jaringan pramuka dunia.

The Scouts of the World Discovery
SW Discovery adalah petualangan selama beberapa hari, dan ditujukan fokus pada lingkungan hidup, pembangunan, atau perdamaian.

Proses
SW Discovery memiliki tiga langkah:
1. Eksplorasi (“Apakah itu – untuk mencari informasi?”): petualangan langsung pada satu atau lebih aspek dari MDGs, sebagai contoh:
Hiking pada hutan yang terancam polusi
Mengunjungi suku atau komunitas tertentu yang mengalami ketidakadilan atau rasisme
Mengunjungi kamp pengungsi
2. Merespon (“Apa artinya untukku”): memproses informasi yang terkumpul dan
membangun perasaan komitmen personal pada masalah dimaksud melalui proses berfikir secara kritis mengenai penyebabnya dan konsekuensinya.
3. Turut Berpartisipasi (“Apa yang bias saya lakukan”): membuat proyek perorangan untuk menginkatkan kepedulian masyarakat tentang masalah yang berkembang dan kontribusi pemecahannya.

Isi
1. Pengedalan pada Scout of the World Award
2. Explorasi aktif pada Milllennium Challenges and goals (“Exploring”)
3. Berbagi hasil dari eksplorasi dan refleksi yang telah dilakukannya (“Respon)
4. Pelatihan: memperoleh skil (kemampuan) untuk bisa menset (mengatur) dan menjalankan proyek perorangan (“ikut Ambil bagian”), contohnya:
Teknik-teknik pemecahan masalah
Kemampuan berkomunikasi
Kemampuan perencanaan dan organisasi
Pembaharuan sumber-sumber energi
Negosiasi dan perantara

5. Kesimpulan: bagaimana mengembangkan kesukarelaan Kegiatan Bhakti atau proyek
Sukarelawan Kegiatan Bhakti
Setelah menyelesaikan SW discovery , pemuda/i yang berminat mendapatkan penghargaan SW harus menyelesaikan kegiatan bakti masyarakat , dengan maksud agar dapat berpartisipasi dalam menyelesaikan masalah yang terkait dengan tujuan pembangunan dunia dalam era millenium
Waktu yang diperlukan untuk bakti masyarakat paling sedikit 2 minggu penuh , dengan durasi waktu kerja penuh (tidak paruh waktu). Bentuk dari bakti masyarakat SW , dapat mengambil 2 bentuk , (1). Membantu kegiatan yang telah berjalan dan
dikembangkan oleh organisasi (kepramukaan , lembaga kepemudaan , NGO / Non- Govermental-Organization / Lembaga non Pemerintah) (2) mengembangkan proyek
spesifik bakti masyarakat bersama kelompok atau teman.
Contoh kegiatan Bakti masyarakat :
Ikut serta dalam perkemahan karya untuk perlindungan lingkungan
merencanakan dan menjalankan "Desa Pengembangan Global" dalam suatu event remaja Internasional

• Bagaimana cara untuk mendapatkan Penghargaan kepramukaan ?
Pemuda/i yang berusia 15-26 tahun , anggota/bukan anggota pramuka di negaranya , memiliki kesempatan untuk mendapatkan penghargaan.Langkah langkah yang harus diikuti :
Menghubungi Kwartir Nasional dan bertanya mengenai SW Award dan buku
Log/catatan SW.Tanyakan lebih jelas mengenai tempat dimana kita bias mendapatkan Pendalaman / pengamatan SW (SW discovey), dan bagaimana cara mendaftarnya .
Mendaftar , dan menyelesaikan pendidikan SW discovery dengan tujuan untuk menambah pengetahuan dan kemampuan , untuk memeprsiapkan diri untuk kegiatan bhakti masyarakat SW.
Melakukan kegiatan bakti masyarakat SW , baik secara sendiri maupun berkelompok
Menyelesaikan proses dan laporan evaluasi , dan mencatat semua aktivitasnya dalam Paspor SW , yang bisa didapatkan dari buku agenda SW , dan mengirimkannya ke kantor SW pusat / Kwarda / Kwarnas masing masing. Jika syarat dan kelengkapan semua sudah dipenuhi, SW Award akan diberikan.

Pramuka berbasis Dunia
Di seluruh dunia , terdapat ribuan pangkalan pramuka dan juga bumi perkemahan , mereka semua diundang untuk menjadi pramuka berbasis dunia , dan memainkan peran utama dalam pengembangan program. Secara temporal - pada waktu tertentu – SW dapat dibentuk pada waktu eveneven
nasional maupun internasional. SW base (tempat pelaksanaan SW) diperkenankan dan ditunjuk oleh Kwarnas. Silahkan lihat lebih detail pada bab “bagaimana membangun SW base” di buku ini. Pramuka berbasis dunia ditujukan untuk:
Mempromosikan Scout of the World Award
Mengatur Scout of the World Discoveries (petualangan)
Memberi kesempatan kepada para Pramuka untuk melaksanakan kegiatan bakti sukarela di mana pun berada
Mengatur pertukaran dengan berbagai SW base (tempat-tempat pelaksanaan SW)
Penganugerahan SW Award (penghargaan SW)

Jaringan Pramuka Dunia (SW Network)
Definisi
SW Network terbuka bagi Pramuka untuk memperoleh SW Award. Misinya adalah
untuk:
Membangun persahabatan dan solidaritas diantara pramuka dan pemuda di seluruh dunia
Memberikan dukungan pada proyek-proyek untuk memberikan kontribusi pada pebangunan dunia menjadi tempat yang lebih baik
Mendukung pemuda yang ingin untuk menyiapkan SW Award
Memberikan dukungan antara SW Network dan anggota lainnya

-Bagaimana menjadi anggota SW Network
Untuk menjadi anggota SW Network, seorang Pramuka harus mengirimkan
fotokopi dari pengenal SWnya ke World Scout Bureau (WSB)
The Scouts of the World Partnership (SW Partnership)
SW Partnership dibentuk oleh Kwarnas (NSO) yang telah mengadopsi SW Award. Ini didukung oleh WSB – pusat, dan kantor regional (Manila untuk Asia Pasifik) SW Partnership memiliki misi:
Untuk memfasilitasi mereka dan pertukaran pengalaman dan juga sumberdaya antara NSO (kwarnas) yang tergabung dalam SW Award
Untuk mengelola kerjasama dan pertukaran antara SW base yang berbeda-beda, untuk menyediakan bagi pemuda berbagai macam pilihan dari SW discoveries dan kegiatan bakti
Untuk mendukung SW network pada level internasional

Struktur Pendukung
• Pada level nasional
Setiap kwartir nasional diharapkan segera mengadopsi SW Award – diharapkan segera membentuk kelompok kerja untuk SW, yang dibentuk dari kalangan professional dan anggota dari SW Network, yang akan bertugas untuk mempromosikan dan memberikan dukungan dari implementasi SW Award.
Kelompok kerja ini harus diintegrasikan dengan tim nasional dan Pramuka penegak dan Pramuka Pandega)
Kelompok kerja SW memiliki misi sebagai berikut:
Untuk memberikan informasi tentang SW Award dengan berbagai media yang sesuai: majalah, website, pameran, distribusi informasi SW baik di cabang, daearah, dan kwartir nasional.
Untuk mengatur SW base dimana pemuda bisa memperoleh SW discovery dan didukung untuk melaksanakan SW Voluntary Service (Kegiatan bakti/bina masyarakat)
Untuk mendukung persiapan dan pengelolaan SW discoveries dan SW voluntary Service.
Untuk memastikan agar informasi SW Award sampai dengan baik dengan berbagai media yang sesuai, baik langsung dari tingkat nasional atau dari SW base
Untuk memastikan partisipasi dari kwartir nasional (NSO) pada SW Partnership (lihat halaman tentang SW - 41) untuk mendukung pertukaran pemuda dan kegiatan bakti yang bekerja sama dengan kwartir nasional – kwartir nasional
Negara lain.
Untuk mendukung SW Network

Pada tingkat Regional
Setiap perwakilan regional (di Manila untuk Asia Pasifik) akan melihat cara terbaik untuk mendukung SW Award. Ini bisa melalui tim yang terintegrasi di dalam kelompok kerja atau grup kerja yang bertanggung jawab pada “anggota muda”
pada prioritas strategis (Strategic Priority) Didukung oleh Direktur Program Regional, tim ini memiliki misi sebagai berikut:
Untuk mengenalkan SW Award pada kwartir nasional (NSO) di wilayahnya.
Mendukung kwatir nasional (NSO) untuk mengatur dan melaksanakan SW Award
Memberikan kontribusi pada pada pendidikan dan pelatihan sumber daya yang akan mengadaptasi SW Award pada latar belakang khusus di wilayahnya
Mengatur dan mendukung SW Network dan SW Partnership di wilayahnya (region)

Pada tingkat Dunia
Komisi teknik SW dibentuk dengan tujuan untuk memastikan pengembangan SW Award. Komisi ini langsung ditempatkan dibawah sekretaris jeneral dan bekerja dengan dukungan departemen Pendidikan, Riset, dan Pengembangan WSB, yang
terdiri dari pemuda dan para ahli dari berbagai wilayah (region)
Komisi ini memiliki misi:
Mempromosikan SW Award di dalam Gerakan Kepanduan dan juga di luar kepanduan
Mendukung kelompok kerja tim SW nasional dan regional
Menerbitkan materi pendidikan dan pelatihan untuk mendukung pelaksanaan SW Discoveries (petualangan) dan SW Voluntary Services (kegiatan bakti), dan mendukung pengembangan dari SW Network dan SW Partnership.

Sumber : www.scoutsoftheworld.net

Scorpion Sting

Description: Less dangerous than the black widow, with the exception of babies.

Treatment:

1. Cold packs

2. Get victim to advanced medical support as soon as possible.


Flea Bite

Description: Usually flea bites are suspected when tiny itchy red bumpsappear below the knee.

Treatment:

1. Reduce itching by applying an ice pack

2. After removing ice pack and drying skin, applying soothing lotion such

as calamine


Fire-Ant Sting

Description: After being stung by the fire ant, tiny painful red bumps

appear. After an hour or so, they usually change into blisters.

Treatment:

1. Apply ice pack at ten minute intervals for a period up to ½ hour

2. When through with ice pack treatment, apply bite soothing lotion such

as calamine.

3. Some people have symptoms of severe allergic reactions are:

shortness of breath

thickening of the tongue

sweating

an anaphylactic shock

Seek medical help immediately if you have an allergic

reaction.

( Dr. Michael Stachiw, Ph.D.)


Chiggers

Description

It is generally visible only with magnification. Chiggers are different than

mites in that they feed only in the larval stage. The chigger larvae get

onto the skin and move around until they meet some obstacle, for

example the waistband of underwear, the elastic band of socks, etc.

They then attach to the skin and begin feeding. The area around where

they are feeding usually turns red with an itching sensation.

Treatment:

1. Wash area with soap and water

2. Apply local topical hydrocortisone cream; antihistamine, or local

anesthetic cream should be applied to reduce the itching. Calamine

lotion can also be used.

3. The wounds must not be scratched

Dr. Michael Stachiw, Ph.D.

Preventive:

Spray your feet and ankles with a quality insect repellent containing

Deet12. Dimenthyl phthalate or flowers of sulphur can also be used in the

socks and around the ankles13.



Bee & Wasp Stings

Description: A very sore area that is red and swollen. Usually there is a

stinger protruding from the skin.

Treatment:

1. Scrape the stinger away with the edge of a credit card, knife blade,

or thumbnail. Do not try and squeeze the stinger out, as this will

cause more bee/wasp venom into the skin.

2. After removing the stinger, wash the area with soap and water.

3. Apply a cool washcloth or ice pack.

4. Some people have symptoms of severe allergic reactions are:

shortness of breath

thickening of the tongue

sweating

an anaphylactic shock

Seek medical help immediately if you have an allergic

reaction.

Dr. Michael Stachiw, Ph.D.



Bed Bug Bites

Description: Bedbugs are flat-bodied, oval, reddish brown and about a ¼ in

size. Although not painful at first, bed bug bites usually become red, swollen

and itchy. Reactions to bites range from mild to severe.9

Treatment: Apply paste of baking soda and cold cream or use a commercially

available sting aid for topical relief of bed bug bites.

Dr. Michael Stachiw, Ph.D.

INSECT BITES & STINGS

GENERAL INSECT STINGS

1. If a stinger is present, remove it by scraping away or gently pulling it

out with forceps.

2. Apply paste of baking soda and cold cream or use a commercially

available sting aid for topical relief of mosquito and other insect

bites. Calamine lotion will also relieve itching

3. If multiple stings, or unusual reaction (i.e. excessive reddish skin or

breathing issues), or a history of severe reactions, take victim

immediately to advanced medical support.

4. This is example :

a. Bed Bug Bites

b. Bee & Wasp Stings

c. Chiggers

d. Fire-Ant Sting

e. Flea Bite

f. Mosquito Bites

g. Scorpion Sting, etc.

First Aid Edition

INSECT BITES & STINGS

GENERAL INSECT STINGS

1. If a stinger is present, remove it by scraping away or gently pulling it

out with forceps.

2. Apply paste of baking soda and cold cream or use a commercially

available sting aid for topical relief of mosquito and other insect

bites. Calamine lotion will also relieve itching

3. If multiple stings, or unusual reaction (i.e. excessive reddish skin or

breathing issues), or a history of severe reactions, take victim

immediately to advanced medical support.

4. This is example :

a. Bed Bug Bites

b. Bee & Wasp Stings

c. Chiggers

d. Fire-Ant Sting

e. Flea Bite

f. Mosquito Bites

g. Scorpion Sting, etc.